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The escapists intellect
The escapists intellect









  1. The escapists intellect how to#
  2. The escapists intellect full#

To be honest I think I have pretty much covered all the bases with what Big Top Breakout offers. As I said in my original review, I found the DLC pretty much covered the same things as the Escapists 2 did – a fun distraction that ultimately lacks any real depth, but as a stand alone buy at £3.29 I don’t know what you could expect. Behind the superficial circus themed additions the core gameplay remains the same – follow the routine, don’t arouse suspicion, escape by any means necessary. Like many of the alternate prisons that shipped with the main game, Big Top Breakout essentially feels like one of those that didn’t make the cut. To be honest you can jump in to this as much as you want or as little as you need in order to prepare and carry out your escape, but bar the circus themed coat of paint, I didn’t find anything that hooked me in or made me want to revisit and explore the many ways I could find to escape, which is a real shame. Truth be told I managed to complete a few favors, including the added circus themed activities, locate a few contraband items, get knocked out and lose said contraband items before exploring a bit more and reacquiring even more contraband to then craft a few necessary items that then allowed me to escape, all within a 15 minute time frame – a real time sink this is not.įor those of you like me returning to The Escapists 2 after a while away, Big Top Breakout doesn’t do anything new. These activities are merely added L2/R2 activities, in the same vein as raising your stamina and intellect in order to escape, but should you so wish you can simply ignore these if you so wish as you can any other daily activity (in fact a trophy even encourages you to do just that). Here you can ride a unicycle, juggle or breath fire, under the watchful eyes of the Ringmaster (read, Warden), which add a daft take on the whole Roll Call dynamic established throughout the course of The Escapists 2. The biggest addition is the added daily event “Showtime”, which requires you to perform in the Big Top Circus tent that dominates the prison.

the escapists intellect

The items you find as you explore the prison to the jobs you can undertake, and even down to the daily routine you must carry out in order to fly under the radar, all have a circus spin. The DLC is by and large a new prison, themed around a circus and all the added accompaniments you would expect should such a place actually exist. It has been 8 months since I last forayed into the world created by The Escapists 2, and venturing in for the first time in a few months to try out the Big Top Breakout DLC I was surprised at how quickly I managed to work out all the ins and outs that make up the game, from following the routine to earning coins to buy illicit items, to poking about in order to find a way to escape. Luckily for me, I managed to keep my head down and my nose clean, and earn myself a handy little transfer to a new circus themed prison upstate.įortunately, I am not writing this by candlelight from my 6 x 6 cell, but the metaphor still holds up.

The escapists intellect full#

Having spent a full 8 months on the outside, I was a little worried that it would take me a good long while to find my feet again.

the escapists intellect

Whilst remembering to attend roll-call, holding down their job and keeping their fellow inmates on side, players are can also benefit from advancing their character's statistics through various means including boosting their intellect and exercising regularly.I was surprised at how quickly I found myself readjusting to Prison Life. Working out potential routes and even misdirecting guards soon become second nature. Learning the prison’s daily routines and spotting opportunities are all part of life behind bars. Players will need to learn when to keep in line, utilising their time sensibly as they develop their own personal plans of escape.

The escapists intellect how to#

Potential escapees will learn how to craft seemingly innocuous items into useful tools and even weapons as well as using them to execute cunning diversionary tactics. The Escapists provides the opportunity of experiencing a light-hearted insight into everyday prison life and, as is the case with all inmates, the main objective is escape! While under the careful watch of the guards, players will need to go about their daily duties clandestinely secreting useful objects from under their captors’ noses.











The escapists intellect